It’s a Twine game, and it takes maybe 5-10 minutes to play. Which you can do now, it’s at that link above! Or here! (Better with your sound on, but it works fine without.)
It’s pretty simple, as a play experience. Your character travels between a few different places in Skegness, and visits a few different historical eras. There are some low-key adventures. There are a few jokes. There’s a robot, there’s mild peril, there’s a chance to change the future. If you’re lucky and careful, you’ll return to 2086 and see what changes your journey into the past made.
But we thought it might be interesting to write a little bit about the process of making a time travel game in Twine.
July! And here’s some of what’s going on in city play and physical games…
The Interesting Games Lab is back in Bristol, after a long sleep of quite a few years! This is really exciting – Iglab was one of the earliest regular events for games with a big physical component, letting people meet up and playtest and discuss their medium. It’s so fantastic to see it back with a run of events over the latter half of the year. The next Iglab (now run by Free Ice Cream) is on 25 July, or you can submit a game (there’s a selection of themes) for another event in the run.
And in London, Beta Public – a night of performance and videogames – has been announced for 13 November. They don’t have a call for at a bit of info about the event (or book tickets).