{"id":582,"date":"2016-06-01T10:06:20","date_gmt":"2016-06-01T10:06:20","guid":{"rendered":"http:\/\/mathesonmarcault.com\/?p=582"},"modified":"2016-07-01T13:33:19","modified_gmt":"2016-07-01T13:33:19","slug":"interesting-things-june-2016","status":"publish","type":"post","link":"https:\/\/mathesonmarcault.com\/index.php\/2016\/06\/01\/interesting-things-june-2016\/","title":{"rendered":"Interesting Things for June 2016"},"content":{"rendered":"<p>A new thing: for the next few months, at least, we&#8217;re going to\u00a0post\u00a0monthly about some of the neat things going on in physical games and embodied play. Upcoming events, current exhibitions, interesting recent essays, open calls &#8211; you know the sort of thing. And there&#8217;s a\u00a0<em>lot\u00a0<\/em>of all of those sorts of things\u00a0this month, so I guess we&#8217;d better get started&#8230;<\/p>\n<p><em>(Image: Awkward Arcade by James Medd, launching 2 June.)<\/em><\/p>\n<p><strong>OPEN CALLS<\/strong><\/p>\n<p>The European Innovative Games Showcase at GDC, curated by Lea Sch\u00f6nfelder and Jonatan Van Hove, has <a href=\"https:\/\/docs.google.com\/forms\/d\/1RzHbFKdMzWg1tBTwa-VpCxnisLURlc5KPVmqNk4Y9kw\/viewform\">submissions open till 6 June<\/a>:\u00a0<em>Each selected game is going to showcase what&#8217;s unique and special about their in-development or already released game in a series of fascinating mini-talks.<\/em><\/p>\n<p>And Come Out And Play New York &#8211; the longest-running street games festival! &#8211; has <a href=\"http:\/\/www.comeoutandplay.org\/new-york-city-2016\/\">submissions open for live games<\/a> until 24 June (though the sooner the better, from the look of things): <em>Have a great social, physical real-world game you want to share with the world?\u00a0<\/em><\/p>\n<p><!--more--><\/p>\n<p><strong>DESIGN<\/strong><\/p>\n<p><a href=\"http:\/\/blog.pmpygame.com\/post\/144441887462\/ui-world\">This blog post<\/a> about the menu design for Push Me Pull You has interesting things to say not just about that game but about the rhythm of round-based games,\u00a0and the transition between &#8220;preparation for play&#8221; and &#8220;play&#8221; and back out again when you have multiple people in a room.<\/p>\n<p>And this is a few months old now, but we missed it until now:\u00a0a <a href=\"http:\/\/www.copenhagengamecollective.org\/2015\/12\/06\/stop-and-play\/\">great writeup<\/a> from Lena Mech of the Copenhagen Games Collective of their &#8220;Stop and Play&#8221; project, where they put up posters suggesting games that people could play in the streets.<\/p>\n<p><strong>CRITICAL WRITING<\/strong><\/p>\n<p><a href=\"http:\/\/www.journalofplay.org\/sites\/www.journalofplay.org\/files\/pdf-articles\/8-2-article-microgravity-playscapes.pdf\">Microgravity Playscapes<\/a> (pdf) (Marianthi Liapi,\u00a0Edith Ackermann). \u00a0An argument that it&#8217;s really important that we design games for astronauts to play IN SPACE, some thoughts on how those games might work, and a summary of things people have played in space already. <em>Astronaut Dumitru-Dorin Prunariu\u00a0from Salyut 6, in his interview with H\u00e4uplik-Meusburger, put it well when he\u00a0said: \u201cWe had a vacuum cleaner with back exhaust air, sold in Eastern European stores under the name \u2018Raketa,\u2019 that looked like a rocket . . . fed by a long cable\u00a0from the station\u2019s electrical network, and sometimes . . . you just took the vacuum\u00a0cleaner between the legs, turned it on and then you \u008eflew like a rocket inside the\u00a0station.<\/em><\/p>\n<p><a href=\"http:\/\/www.kinephanos.ca\/2016\/century-of-play\/\">Century of Play: 18th Century Precursors of Gamification<\/a> (Matthias Fuchs). \u00a0A discussion of game elements in art forms of the past\u00a0(furniture design, composition, magic), eg: <em>Maximilian Stadler was another composer who worked with a set of dice. His &#8220;Table for composing minuets and trios to infinity, by playing with two dice&#8221; was published in 1780.<\/em><\/p>\n<p>Analog Game Studies has a couple of interesting essays about collaboration in play: <a href=\"http:\/\/analoggamestudies.org\/2016\/05\/the-allure-of-struggle-and-failure-in-cooperative-board-games\/\">The Allure of Struggle and Failure in Cooperative Board Games<\/a> (Douglas Maynard and Joanna Heron), and <a href=\"http:\/\/analoggamestudies.org\/2016\/05\/no-games-land-the-space-between-competition-and-collaboration\/\">No Game&#8217;s Land: the Space between Competition and Collaboration<\/a> (David Phelps, Ellen Jameson, Emily Sheepy, Tom Fennewald).<\/p>\n<p>And there&#8217;s a (free pdf!) book just out called <a href=\"http:\/\/dokumentix.ub.uni-siegen.de\/opus\/volltexte\/2016\/1004\/index.html\">Playin&#8217; the city: artistic and scientific approaches to playful urban arts<\/a>\u00a0&#8211; I haven&#8217;t had a chance to look at it properly yet, but there&#8217;s a lot\u00a0of different chapters by interesting people in there.<\/p>\n<p><strong>GAMES<\/strong><\/p>\n<p>James Medd&#8217;s Awkward Arcade is an exhibition of deliberately and intriguingly awkward-to-use arcade machines that Medd&#8217;s made over the last few months, showcasing a range of really neat games. It&#8217;s <a href=\"https:\/\/www.eventbrite.com\/e\/test-card-x-awkward-arcade-tickets-25262212959\">launching on Thursday 2 June<\/a>\u00a0in Manchester, and then popping up at a few different places over the rest of the month.<\/p>\n<p>Speaking of arcades, Tim Hunkin&#8217;s Novelty Automation arcade in Holborn has started opening late (and with a bar) for the first Thursday in the month. <a href=\"http:\/\/www.novelty-automation.com\/23_first-thursdays.htm\">First Thursday this month<\/a> is tomorrow&#8230;<\/p>\n<p>On 2-4 June there&#8217;s a free fifteen-minute augmented reality audio drama at the Roundhouse: <a href=\"http:\/\/www.roundhouse.org.uk\/whats-on\/2016\/the-last-word-festival-2016\/coming-out\/\">Coming Out<\/a>. <em>Experience your own interactive audio journey exploring provocative, challenging and personal stories.<\/em><\/p>\n<p>Brixton-based escape room <a href=\"http:\/\/www.entertheoubliette.co.uk\/\">Enter the Oubliette<\/a> is closing on 18 June &#8211; there are still a few slots left though it looks like it&#8217;s getting pretty booked up for its last few weeks. (I haven&#8217;t been yet, but really hope to squeeze in before they close &#8211; it&#8217;s <a href=\"http:\/\/thelogicescapesme.com\/review\/enter-the-oubliette-escape-from-new-pelagia\/\">excellently reviewed<\/a> and made by lovely people who\u00a0have a background that runs\u00a0all through the recent history of live games in London.)<\/p>\n<p><strong>FESTIVALS AND CONFERENCES<\/strong><\/p>\n<p>2-4 June, in Hebden Bridge in Yorkshire, it&#8217;s <a href=\"http:\/\/feral-vector.com\/\">Feral Vector<\/a>, a small, friendly, beautiful conference\/festival\/exhibition\/event. It&#8217;s a really lovely weekend: <em>Feral Vector now takes place in a restored old church, filled with daylight, and has workshops, talks, interviews, live games, local multiplayer, Q&amp;As, performances, walks, and other things.<\/em><\/p>\n<p>There&#8217;s also the <a href=\"http:\/\/playfulartsfestival.com\/sessions-2016\/\">Playful Arts Sessions<\/a> on 3 June, in Den Bosch in the Netherlands. The lineup of games for this looks amazing &#8211; and it&#8217;s a day all about bodies at play: <em>Meet us for a vibrant day of adventurous art and play! The day is packed full with playful experiences and installations, presentations by creative professionals, a masterclass on play and to conclude, a sweet musical performance.<\/em><\/p>\n<p>On 10-11 June, Ludic Rooms are presenting Random String, exploring &#8220;creative, interactive and connected technologies&#8221;: a <a href=\"http:\/\/randomstring.co\/symposium\">day of talks<\/a> at Warwick Arts Centre on 10 June, with plenty of speakers who make games and playful installations, and a <a href=\"http:\/\/randomstring.co\/microfestival\">microfestival<\/a> of performances, workshops and interactions in Coventry on the 11th.<\/p>\n<p>In Brighton, the Lighthouse is running a games-themed <a href=\"http:\/\/www.lighthouse.org.uk\/programme\/progress-bar-june-2016\">Progress Bar<\/a> on 16-17 June, with talks on the 16th, workshops (including one from us, on playtesting) on the 17th), and a set of games curated by Jo Summers running throughout:<em> The event is for anyone with an interest in games development, from industry professionals to students and creatives.<\/em><\/p>\n<p>On 23 June, as part of the Oxford Festival of the Arts, there&#8217;s <a href=\"http:\/\/www.artsfestivaloxford.org\/whats-on\/comedy-and-entertainment\/game-on\">Game On!<\/a>, and evening of games and talks. (We&#8217;ll be there talking about weird historical games, and running one or two low-tech games through the evening.)<\/p>\n<p><strong>EXHIBITIONS<\/strong><\/p>\n<p>In Berlin, the excellent <a href=\"http:\/\/www.fursr.com\/exhibitions\/no-pain-no-gain-mfk-berlin-2016\">No Pain No Game<\/a> exhibition is on at the Museum f\u00fcr Kommunikation till 24 June, showing a pile of different installation games by artist group\u00a0\/\/\/\/\/\/\/\/\/\/fur\/\/\/\/ art entertainment interfaces\u00a0(including SnakePit, which we showed at Now Play This earlier this year). <em>Since 2001 Volker Morawe and Tilman Reiff are creating multi-sensory artefacts related to the construction and social aspects of computer game culture. Their interactive installations combine game-logic, media criticism, apparatus parody and childhood memories.<\/em><\/p>\n<p>In Boston, <a href=\"http:\/\/designmuseumfoundation.org\/boston\/blog\/2016\/04\/28\/extraordinary-playscapes\/\">Extraordinary Playscapes<\/a> opens on 8 June. We&#8217;re not gonna make it because, well, Boston is a long way away, but with any luck there&#8217;ll be an exhibition catalogue: <em>Featuring over 40 international playgrounds, drawings, sketches, videos, scale models, and playable installations, the interactive exhibition examines the importance of play and the latest thinking in playground design<\/em>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A new thing: for the next few months, at least, we&#8217;re going to\u00a0post\u00a0monthly about some of the neat things going on in physical games and embodied play. Upcoming events, current exhibitions, interesting recent essays, open calls &#8211; you know the sort of thing. And there&#8217;s a\u00a0lot\u00a0of all of those sorts of things\u00a0this month, so I [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":587,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"image","meta":{"_mi_skip_tracking":false,"_exactmetrics_sitenote_active":false,"_exactmetrics_sitenote_note":"","_exactmetrics_sitenote_category":0,"footnotes":""},"categories":[17],"tags":[],"_links":{"self":[{"href":"https:\/\/mathesonmarcault.com\/index.php\/wp-json\/wp\/v2\/posts\/582"}],"collection":[{"href":"https:\/\/mathesonmarcault.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mathesonmarcault.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mathesonmarcault.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/mathesonmarcault.com\/index.php\/wp-json\/wp\/v2\/comments?post=582"}],"version-history":[{"count":14,"href":"https:\/\/mathesonmarcault.com\/index.php\/wp-json\/wp\/v2\/posts\/582\/revisions"}],"predecessor-version":[{"id":598,"href":"https:\/\/mathesonmarcault.com\/index.php\/wp-json\/wp\/v2\/posts\/582\/revisions\/598"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/mathesonmarcault.com\/index.php\/wp-json\/wp\/v2\/media\/587"}],"wp:attachment":[{"href":"https:\/\/mathesonmarcault.com\/index.php\/wp-json\/wp\/v2\/media?parent=582"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mathesonmarcault.com\/index.php\/wp-json\/wp\/v2\/categories?post=582"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mathesonmarcault.com\/index.php\/wp-json\/wp\/v2\/tags?post=582"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}