{"id":756,"date":"2016-09-19T13:51:37","date_gmt":"2016-09-19T13:51:37","guid":{"rendered":"http:\/\/mathesonmarcault.com\/?p=756"},"modified":"2016-09-19T13:54:15","modified_gmt":"2016-09-19T13:54:15","slug":"interview-with-tine-bech","status":"publish","type":"post","link":"https:\/\/mathesonmarcault.com\/index.php\/2016\/09\/19\/interview-with-tine-bech\/","title":{"rendered":"Interview with Tine Bech"},"content":{"rendered":"<p><i><span style=\"font-weight: 400;\">As part of our research project for the King\u2019s College London Arts and Humanities Festival, we\u2019ve been interviewing different curators, designers, artists and architects about playful work for public space. This interview is with Tine Bech, a multidisciplinary artist and researcher. Her work explores the potential for transforming environments and human behaviour through the creative possibilities of play and game-making.<\/span><\/i><\/p>\n<p><i><span style=\"font-weight: 400;\">Her PhD thesis <\/span><\/i><a href=\"http:\/\/www.tinebech.com\/Research\/\"><span style=\"font-weight: 400;\">Playful interactions: A Critical Inquiry into Interactive Art and Play<\/span><\/a> <i><span style=\"font-weight: 400;\">is available online, and gives a really interesting overview of some of her work and the things she\u2019s discovered making it. The image above shows her work\u00a0<\/span><\/i><span style=\"font-weight: 400;\">On The Bridge.<\/span><\/p>\n<p><b>US:<\/b><span style=\"font-weight: 400;\"> I wanted to ask about the invitations your work extends to people, these different invitations to play. You talk a lot in your thesis about how tiny little details make a big difference to how people respond &#8211; like with <\/span><a href=\"http:\/\/www.tinebech.com\/Artwork\/Interactive\/CatchMeNow\/\"><span style=\"font-weight: 400;\">Catch Me Now<\/span><\/a><span style=\"font-weight: 400;\">, you talk about the difference made by how long a spotlight pauses for and how big it is, what colour it is. [Catch Me Now is a gently roaming spotlight that responds when you step into it, expanding to invite you to perform, but then quickly runs away from you]<\/span><\/p>\n<p><span style=\"font-weight: 400;\">I was wondering &#8211; is there anything more you can tell me about that? Silly example, I guess, but are there colours that are <\/span><i><span style=\"font-weight: 400;\">just more playful<\/span><\/i><span style=\"font-weight: 400;\">, for example?<\/span><\/p>\n<p><b>TINE:<\/b><span style=\"font-weight: 400;\"> I think for me the question of little details is more about being aware of how the body responds to different situations. I often draw on play theorists like Caillois and on aspects of letting go and having the body in movement, and how movement is the gateway into play. So I\u2019m interested in an interactivity which is physical, visually physical gestures. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">The body seems to count time differently than we do rigidly in our heads. So for something like <\/span><i><span style=\"font-weight: 400;\">Catch Me Now<\/span><\/i><span style=\"font-weight: 400;\"> it\u2019s very much a matter of hands-on testing, watching people, trying things out. I think the answer really is in how the body feels. It\u2019s actually a quite fine-tuned element of interactive playing or interactive engagement that has to be quite precise.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">It looks undisciplined because you\u2019re creating something that other people are interacting with <\/span><span style=\"font-weight: 400;\">&#8211; <\/span><span style=\"font-weight: 400;\">and people are wonderfully unpredictable. <\/span><span style=\"font-weight: 400;\">I<\/span><span style=\"font-weight: 400;\">\u2019ve just written something online about this, the idea that \u201cone subtle change, one step, leads to bigger change\u201d. So one subtle invitation is to step in, and then there\u2019s this sort of flow of commitment that leads to bigger things. Bigger moments.<\/span><\/p>\n<p><!--more--><\/p>\n<p><b>US:<\/b><span style=\"font-weight: 400;\"> You also talk a bit about how known affordances and familiar things help people to understand what they\u2019re meant to do, and what they can do, and that there even is an invitation. Things about how a spotlight tells you a little bit about what it\u2019s <\/span><i><span style=\"font-weight: 400;\">for<\/span><\/i><span style=\"font-weight: 400;\">.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">I was really interested by a thing you said in an almost throwaway sentence, which is that the growth of motion sensing and proximity sensing in doors and taps and so on is expanding the range of interactions that people understand instinctively, and the range of affordances they can comprehend \u2026 does that still feel like that\u2019s something that\u2019s growing, the range of things people understand?<\/span><\/p>\n<p><span style=\"font-weight: 400;\"><strong>TINE<\/strong>: I think it\u2019s an ever-changing landscape. Even people who stick to very known familiar readings<\/span> <span style=\"font-weight: 400;\">(cultural interpretations of our world)<\/span> <span style=\"font-weight: 400;\">of what is around them also are affected and changed. So, say, my mum knows how to zoom in and zoom out, that twist, that finger movement that we all<\/span> <span style=\"font-weight: 400;\">use on phones now. That sort of gesture (physical) language &#8211; when you watch someone in the bathroom and they\u2019re turning on the taps, they try the waving or turning motion. It leads back to the classic affordance of\u201d a knob wants to be turned, a handle wants to be pushed\u201d that Norman talks about in Emotional Design I think. There is an ever-growing changing interactive landscape that is around us, and technology is part of that.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">I watch my own behaviour change, and if I look back not very many years I can compare what I would normally do then to what I normally do now in communal public common spaces. It\u2019s a very interesting field actually. <\/span><\/p>\n<p><b>US:<\/b><span style=\"font-weight: 400;\"> I was reminded, reading that line, of a thing I saw a couple of weeks back in an airport bathroom which was a &#8211; maybe a fourteen or fifteen year old girl who spent a minute trying to get the tap to work. She was getting quite frustrated because she didn\u2019t realise that you just had to turn the taps. I guess she hadn\u2019t encountered that sort of taps in public before so that understanding has become a dormant thing&#8230;<\/span><\/p>\n<p><span style=\"font-weight: 400;\">You also talk a bit about the idea of costume as a way of getting people to step into play, and the idea that the capes that people wear in <\/span><a href=\"http:\/\/www.tinebech.com\/Artwork\/Interactive\/TrackingYou\/\"><span style=\"font-weight: 400;\">Tracking You<\/span><\/a><span style=\"font-weight: 400;\"> [in which participants wear capes that track their location, and different sounds are played depending on where people are and what they\u2019re doing] is a reference<\/span> <span style=\"font-weight: 400;\">to <\/span><i><span style=\"font-weight: 400;\">Parangol\u00e9s<\/span><\/i><span style=\"font-weight: 400;\">.<\/span><\/p>\n<p><b>TINE:<\/b><span style=\"font-weight: 400;\"> Yes, Oiticica used capes in his work originally in the 60s, you can trace him back to be a very interesting part of the process of breaking down the boundaries between the audience<\/span> <span style=\"font-weight: 400;\">and the artwork. I think for me it relates again to play theory, the dressing up aspect. Taking on another persona allows you to be in play.<\/span><\/p>\n<p><b>US:<\/b><span style=\"font-weight: 400;\"> Do you find that people need to have a clearer sense of what they\u2019re in for before they\u2019ll put a cape on? It\u2019s quite a big thing to do, quite a big threshold to step over as opposed to walking into a spotlight or walking over a bridge. Is it harder to get people to do that? <\/span><\/p>\n<p><b>TINE<\/b><span style=\"font-weight: 400;\">: It\u2019s all to do with the barrier to participation and whether you can make it low enough through a readable invitation. It\u2019s that triangle of \u201creadable, reliable, robust\u201d (what I call the three RRR): readable in this case meaning we sort-of get a sense by a cape of what to do and what it\u2019s linked to. The three RRR is not \u2018boring without magic\u2019 \u00a0as some think, because at the same time it\u2019s linked to the idea of flow: if it\u2019s too easy we get bored, and if it has an element of difficulty we\u2019ll be intrigued, it leads us to continuing to play, doing it again and again because it\u2019s enjoyable or because it is empowering us to figure things out. The joy of absorbing and moving, the \u201cyay\u201d moment.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Compared to some interactive artists I\u2019m very particular about this. I want people to have a sense of what\u2019s going to happen. I think if you make it too hard or oblique, which a lot of technologists or artists do like and which can have merit &#8211; I believe that for play you have to allow people to become masters of play. It shouldn\u2019t be boring! But it\u2019s very important that people understand it. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">That doesn\u2019t mean it should be shallow or not important or obvious. You can still have mystique, you can still have experimentation being rewarded, the unexpected.<\/span><\/p>\n<p><b>US:<\/b><span style=\"font-weight: 400;\"> Your experience with adults and children has been very very similar to ours, which is that once you have a few children playing it\u2019s very difficult to convince adults that it\u2019s okay for them to continue to play. They see children playing and then they step back.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">You also talk about how people play when they see other people playing, and how you can sometimes send an adult into a group of children to indicate that it\u2019s all right for them to play. Are there any other techniques you\u2019ve come across that have helped you deal with adults stepping back from play?<\/span><\/p>\n<p><b>TINE:<\/b><span style=\"font-weight: 400;\"> Yeah, it\u2019s a really really hard one. We have a hierarchy of play where children are at the top; perhaps rightly so, and perhaps not. And that is our culture. It\u2019s linked to bigger cultural assumptions. It\u2019s interesting to be aware of it and as you mention you sometimes need to have a demonstration of adult play, because imitation and watching people and taking turns is very much part of our social behaviour. So being aware of this and using it, it\u2019s a method. And also being aware that different spaces you work in is linked to a diversity of different cultural behaviours. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">I think also if you put the invitation out in a particular way you can help to deliberately imply that something is for everybody, but yes it\u2019s a very hard assumption that play is only for children to counteract. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">If you look at science, science isn\u2019t so scared of demonstrating and facilitating, while art is. If you look at science demonstrations you\u2019ll often have someone standing there facilitating. If you go to conferences or exhibitions where you have an art-technology outlook and a science one, you have different approaches to how things are presented. Again it\u2019s the old fine art thinking &#8211; you put something there and leave it and it\u2019s up to the audience. You then have some artists saying \u201cI don\u2019t mind talking about it\u201d and others saying \u201cI won\u2019t talk about it, my job is done\u201d. But scientists come with a different approach &#8211; wanting to facilitate their work, talk about it. So I think we could learn from other fields as well.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>As part of our research project for the King\u2019s College London Arts and Humanities Festival, we\u2019ve been interviewing different curators, designers, artists and architects about playful work for public space. This interview is with Tine Bech, a multidisciplinary artist and researcher. Her work explores the potential for transforming environments and human behaviour through the creative [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":757,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"image","meta":{"_mi_skip_tracking":false,"_exactmetrics_sitenote_active":false,"_exactmetrics_sitenote_note":"","_exactmetrics_sitenote_category":0,"footnotes":""},"categories":[16,6],"tags":[],"_links":{"self":[{"href":"https:\/\/mathesonmarcault.com\/index.php\/wp-json\/wp\/v2\/posts\/756"}],"collection":[{"href":"https:\/\/mathesonmarcault.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mathesonmarcault.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mathesonmarcault.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/mathesonmarcault.com\/index.php\/wp-json\/wp\/v2\/comments?post=756"}],"version-history":[{"count":3,"href":"https:\/\/mathesonmarcault.com\/index.php\/wp-json\/wp\/v2\/posts\/756\/revisions"}],"predecessor-version":[{"id":760,"href":"https:\/\/mathesonmarcault.com\/index.php\/wp-json\/wp\/v2\/posts\/756\/revisions\/760"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/mathesonmarcault.com\/index.php\/wp-json\/wp\/v2\/media\/757"}],"wp:attachment":[{"href":"https:\/\/mathesonmarcault.com\/index.php\/wp-json\/wp\/v2\/media?parent=756"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mathesonmarcault.com\/index.php\/wp-json\/wp\/v2\/categories?post=756"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mathesonmarcault.com\/index.php\/wp-json\/wp\/v2\/tags?post=756"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}