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Physical

Games, Physical

The Light Machine

Charles and Ray Eames made joyful play part of a serious and thoughtful design process – play to explore materials, to find new ways of looking at the world. Making toys and creative games sat alongside their product design practice, and each fed into the other.

Around the Barbican’s exhibition of their work, the Creative Learning department commissioned us to run a drop-in activity that connects to the Eames’ work for their Family Play event. The Light Machine is the result. It’s a game designed to trigger joyful creativity, and we were thrilled with how people threw themselves into playing with the tools we gave them.

Manifesto!

Manifesto! is a sugar-coloured game designed to frustrate. We made it while the political fallout of the 2015 election was playing out all over the media. It grew out of some conversations with Furtherfield, about what a street game inspired by the Magna Carta might look like, for a strand they were curating at Frequency Festival in Lincoln.  

Gamechangers: Football

Events, Games, Physical

football-generalplay

In October 2015, Matheson Marcault tried out ten new ways to play football – each one designed for GameCity by a different designer.

Nottingham was declared the City of Football for 2015, so GameCity decided to fill the Market Square with reimagined versions of the game for ten days, and they invited us along to curate it.

It was a brilliant experience – playing games right in the middle of Market Square made it really easy to get people involved, and we had commentators, referees and demonstration players from around Nottingham to help passers-by understand what was going on. Check out this Guardian article for more context around the project, or read about the individual games below…