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History

As I Was Saying…

Goodrich Castle (photo above by Robert Moranelli)  is an amazing place – a set of walls and towers and castle fragments that Wordsworth considered the “noblest ruin in Herefordshire”, now cared for by English Heritage.

And this summer, we made a game for it, to run as part of the castle’s on-site family interpretation. If you visit, you can check it out for free from the visitor centre – something to play while you walk around and explore.

It’s a card game for families and groups to play as they explore the castle, called As I Was Saying. It draws on the real history of the castle, and the people who were there around 1296 and 1297 – from countesses to clerks and coachmen.

The Twine Traveller

Skegness in 1923

 

We recently made a short game called One Night in Skegness, for the wonderful SO Festival.

It’s a Twine game, and it takes maybe 5-10 minutes to play. Which you can do now, it’s at that link above! Or here! (Better with your sound on, but it works fine without.)

It’s pretty simple, as a play experience. Your character travels between a few different places in Skegness, and visits a few different historical eras. There are some low-key adventures. There are a few jokes. There’s a robot, there’s mild peril, there’s a chance to change the future. If you’re lucky and careful, you’ll return to 2086 and see what changes your journey into the past made.

But we thought it might be interesting to write a little bit about the process of making a time travel game in Twine.

Seaside Games at SO Festival in Skegness

A line drawing of Skegness c. 1920s

On 1-2 July we were in Skegness as part of the wonderful SO Festival, with not one but two different games.

With these games – one physical, and one digital – we explored two different aspects of Skegness: the physicality of the town itself, with all its fascinating corners; and its history, full of museums built in shipwrecks and experimental amusement arcades and daredevils and all sorts of peculiar entertainments.