We speak at events, run workshops, and consult on playful projects. Our upcoming talks include:
- Friends for Five Minutes: the temporary communities of public play (at Indiecade Europe, 18 November)
- Rules in the World (at Parallel Worlds, V&A, 25 November)
Our workshops can introduce the essentials of game design, get people experimenting with physical game design, help participants understand how to evaluate game ideas and commission games, or address the processes of developing games through iterative playtesting. We also develop and run custom workshops, including a workshop for Historic Royal Palaces on understanding the potential for narrative physical games, a workshop for Discover Story Centre around the role game design can play in encouraging play and storytelling, and workshops for young people at NFTS and Wellcome Collection.
We consult on other people’s projects, whether that means helping to formulate a brief, working on game design and writing across a project’s lifespan, providing feedback and advice on an active project or helping to provide a wider context for a games project. This has recently included working with Chromatrope on a prototype for a digital game for the BBC, and for Sesame Workshop on design for physical games with learning outcomes.
We often speak at events, dealing in particular with physical play and site-specific game design. We’ve spoken at the V&A, Digital Week Bordeaux, Nordic Game, Videobrains, Digital Shoreditch, Nicer Tuesdays, GDC, Playful, Boring and many other events.