Paper is pretty neat: cheap, portable, foldable, strong, easy to decorate, easy to tear. You don’t need to get it made specially from scratch. You don’t need to teach players what it does.
For New York University’s No Quarter, coming up at Starr Space Gallery on 28 October, we’ve made a set of games that explore paper as a medium. We’re looking specifically at the interaction between gameplay, rules and drawing, trying to create games where people’s responses to the rules create both a gameplay experience and a visual artefact. The games themselves are pretty different – a set of three two-player strategy games, a game of communal drawing over an evening, and a multiplayer party game – but they all come out of this area of overlap.