The V&A is in an extraordinary place. Every surface of the Victorian building is embellished, and once you start looking at the building between the exhibits it’s hard to stop. Every section of floor seems to have a different pattern of tiles. Each stairwell has its own visual schema.
Paper is pretty neat: cheap, portable, foldable, strong, easy to decorate, easy to tear. You don’t need to get it made specially from scratch. You don’t need to teach players what it does.
For New York University’s No Quarter, coming up at Starr Space Gallery on 28 October, we’ve made a set of games that explore paper as a medium. We’re looking specifically at the interaction between gameplay, rules and drawing, trying to create games where people’s responses to the rules create both a gameplay experience and a visual artefact. The games themselves are pretty different – a set of three two-player strategy games, a game of communal drawing over an evening, and a multiplayer party game – but they all come out of this area of overlap.
Click through gallery above for pictures
As part of King’s College London’s Arts and Humanities Festival, we’ve created One Easy Step, an installation running in the Quad from 10-21 October.
We’ve created a series of patterns on the ground designed to invite playful interactions, following a period of playtesting and observation over the summer. And within these patterns, we’ve placed five mirrored plinths, each one gently glowing and with a purpose-designed game that passers-by are invited to play. Perhaps they’ll need to solve a maze; perhaps they’ll be invited to ask a question about the future, or race to spot particular objects in the world around them.
Alongside the installation, we’re currently working on a report into public play based on interviews and our observations, which will be published later in October.