So, late last year we ran a series of drawing games, called Drawing Games because we’re really bad at names, at No Quarter. And one of them in particular – named Art Deck, for reasons as listed above – we really liked. Over the last six months we’ve been working on it, on and off, testing it out and developing it as part of the London Creative Network artist development programme.
The way the game works is: you lay out cards, one at a time, to form a sentence. There are three sentence parts. The first is usually a clear instruction: “draw a rectangle”, “draw some eyes”, “smash something against the paper”. The second is usually a compositional constraint or an adverb of some sort: “near the edge of the page”, “in red”, “petulantly”. The final card usually makes things difficult, or funny, or both: “behind your back”, “while carrying a burden”, “with your wrong hand”.