August physical play roundup

The word "big" chalked onto bricks

It’s August! As always there’s some open calls and conferences and games going on, but there’s also a lot of interesting writing around this month.

Open Calls

WordPlay is back in Toronto and has an open call out for games and talks relating to the use of words in contemporary games. Games that are accepted for the showcase receive an artist fee of $80.

And Game on! El arte en juego, in Buenos Aires, also has a call out for an event to take place in December. The google form to submit a game is here. (No artist fee or travel support currently available, but past iterations of the event have obviously been great). They’re keen on experimental games, interactive playful objects, strange controllers and all sorts.

The Twine Traveller

Skegness in 1923

 

We recently made a short game called One Night in Skegness, for the wonderful SO Festival.

It’s a Twine game, and it takes maybe 5-10 minutes to play. Which you can do now, it’s at that link above! Or here! (Better with your sound on, but it works fine without.)

It’s pretty simple, as a play experience. Your character travels between a few different places in Skegness, and visits a few different historical eras. There are some low-key adventures. There are a few jokes. There’s a robot, there’s mild peril, there’s a chance to change the future. If you’re lucky and careful, you’ll return to 2086 and see what changes your journey into the past made.

But we thought it might be interesting to write a little bit about the process of making a time travel game in Twine.