Matheson Marcault work with culture, history and physical space. We use game design to engage people with places and ideas. Our work fits in museums, in public squares, at arts festivals, and online.

We focus on words, play, installations, and interactive history.

Holly Gramazio is a game designer, writer and curator with a particular interest in site-specific work and physicality. She founded Now Play This, a festival of experimental game design, in 2016. Her recent projects outside Matheson Marcault include the script for videogame Dicey Dungeons, and How To Play, a series of essays for Wellcome Collection. More: hollygramazio.net

Sophie Sampson is a producer of games, playful interaction design, and digital prototyping, with a particular interest in work that spans the physical and digital worlds, and projects deeply rooted in history and archives.

Her work uses research and game-related thinking for cultural institutions and commercial clients. She has produced web and iOS projects for clients like Royal Botanic Gardens, Faber&Faber, BBC and Warner Bros, as well as making games around history and science including So Wrong It’s Right for the Wellcome Collection, House of Shadows for the V&A and Concubines with Exeter University.

She also writes on history, game design and culture, and has written video games and historical content for exhibitions, including Coney’s House of Cards at Kensington Palace.