Matheson Marcault work with culture, history and physical space. We use game design to engage people with places and ideas. Our work fits in museums, in public squares, at arts festivals, and online.
We focus on words, play, installations, and interactive history.
Holly Gramazio is a game designer with a particular interest in site-specific work and physicality. As Lead Game Designer at Hide&Seek she led on projects including The New Year Games, a street game for 12,000 players; Castle, Forest, Island, Sea, an online game for the Open University exploring philosophy and reason in a crumbling castle; and 99 Tiny Games, an installation of low-tech games across every borough of London.
Working independently she’s created installations like Games for Places, painting rulesets on sites across East Durham; How To Be A Blackbird, an online narrative about the life of a blackbird in the city, and Hotel Room, in which players simultaneously navigate a real-life hotel room and an interactive story about the room. She started designing games after completing a PhD in online fiction in 2008, and also curates game events, including the Sandpit, a regular playtesting night for experimental work that ran for five years.
Sophie Sampson is a producer of games, playful interaction design, and digital prototyping, with a particular interest in work that spans the physical and digital worlds, and projects deeply rooted in history and archives.
Her work uses research and game-related thinking for cultural institutions and commercial clients. She has produced web and iOS projects for clients like Royal Botanic Gardens, Faber&Faber, BBC and Warner Bros, as well as making games around history and science including So Wrong It’s Right for the Wellcome Collection, House of Shadows for the V&A and Concubines with Exeter University.