This month in physical games and embodied play…
The Hand Eye Society’s WordPlay festival is happening at the British Library this year, which is pretty amazing! Jo Summers (who among many, many other things is digital producer on Now Play This) is directing the festival this year, and if you’ve got a “writerly game” you might want to show, submissions are open until 28 September.
And in Bristol, there’s one and a half days left till the Playable Cities open call closes. This is a £30,000 award for the development of a new work around play and cities – this year they’re particularly interested in proposals focusing on journeys. The initial submission of an idea is pretty quick and straightforward, so if you’ve got something that might fit you should definitely, definitely pop it in.
DESIGN, MAKING AND CRITICISM
Andy Field’s written a great short essay on games in cities – it’s for an upcoming book but he’s put it online, and it’s worth a read. It touches on the history of artists making play in public, on questions of who is permitted to play in cities, and some possible future directions. “Behind me I could hear another supervisor using a loudhailer to encourage these new players to disperse. This was not the kind of play we had anticipated, and not the role we thought we would find ourselves playing.”
Elsewhere in the wider context of play, the current Journal of Games Criticism has Samuel Tobin’s Hanging in the Video Arcade about the role and behaviour of non-players in arcades, and Anne Gilbert’s interview with Anna Anthropy and Miguel Sicart on – well, a lot of things including their reasons for rejecting games-as-games in favour of play. “Sometimes, playing includes constructing communities, or performing. The culture here is what’s interesting, not the thing that produces it. It is interesting how we can design things that will encourage playful experiences. Without players, a game is just a set of rules—it requires engagement.”
And architecture magazine Volume has just put an article from 2011 online – it’s on play design in cities and it’s interesting to see how someone from an architecture background looks at the purpose of game design in cities.
GAMES AND PLAYFUL EVENTS
So basically everything in the world is happening in mid-September…
From 15-18 September in Verona, it’s Tocati – an annual festival of street arts including an absolutely huge range of street games from all around the world. This year it looks like there’s a focus on urban games (street bouldering! a graffiti game!) and on traditional Chinese games (including a blowpipe game and special forms of rope skipping). There’s also an extensive conference programme.
At Brighton Digital Festival, Pop Up Arcade is back with a party on the 16th (ticketed) and then free drop-in games all weekend. The party tickets are £10; we’ve seen photos of the venue and it looks amazing.
Then on the evening of the 17th, Wild Rumpus returns to London after a two-year break: an evening of local multiplayer games and general good times (tickets are £17.90 and often sell out, so worth booking in advance).
17-18 September, still in London, it’s Futurefest, with a thread curated around play – some of the lineup has yet to be announced but there are a lot of speakers already, not to mention floating balls and a huge vase that bends over to fill your glass. Day tickets are £50.
Then from 17-25 September, as part of the London Design Festival, iGuzzini and UniversalAssemblyUnit’s interactive installation Light Pollination will be showing in South Kensington. “When light is shone onto these pollination points, the artwork immediately responds with growing bands of light, which expand progressively into wider and faster light bursts.”
TALKS AND CONFERENCES
27 September brings Artful Spark, an irregular evening of talks which this time will be all about mixed reality. Not specifically games and play, but there’s bound to be something relevant there. £5.
Further ahead, Indiecade Europe has been announced – the first European Indiecade ever! It’ll be running in Paris on 18-19 November, with talks, a showcase of games running throughout, a special Night Games event and who knows what else. Tickets not yet available.
Bar SK has opened in Melbourne! It’s a bar, and an exhibition space for art and games, and it’s run by friend-of-Matheson-Marcault Louis Roots (creator of custom controllers for the 2015 Now Play This), and we are almost as excited as we are annoyed that it’s on the other side of the world. To get an idea of what to expect, you might want to read Louis’s essay on how curation is basically the same thing as cooking.
Photo at top shows play at Tocati (taken by Dennis Cappellin).