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Art Deck: an actual game you can buy

So, about eighteen months ago we made some drawing games for No Quarter, in New York. And one of them we really, really liked: Art Deck. In fact, we like it so much that we’re going to try to produce it as an actual thing that people can buy – starting with a Kickstarter to support printing costs, which will be launching on 30 May.

You can read a bit more about the background to Art Deck and its relationship to instructional art, or how we’ve worked on developing it, but basically it plays out like this:

You get, say, 2-6 players. You and the other players take turns to add cards to a sentence – and each card gives you an instruction about what to draw or how to draw it. You follow the instructions as you go, with everyone drawing on one big single sheet of paper – until eventually someone plays a Sign Your Name card, and claims the picture as their own.

It’s a funny, simple structure that we’ve worked really hard on, and we’ve brought in Alex Parrott (who designed our visual identity) to make sure that the cards are beautiful as well, and we are so, so excited about the idea that it might be a real thing that exists in the world.

Our Kickstarter launches 30 May, and how it goes during the first 24 hours will be so important to how it goes overall – so if you think you might be interested in backing the project, and want to keep up with when it launches, you can sign up to our mailing list (on the right of this page) or follow us on twitter, or make a note to check back on 30 May, or y’know what, even text me your number and say you’re interested in Art Deck and I will literally just text you back on 30 May when it’s live, I’m on 07807 155 468.

And if you have any questions about the game, or any suggestions of things we should be doing to tell people about it, or you’re interested in getting hold of a review copy, let us know! If you’ve got a podcast we can come on or an event we can run it at or you think you might be interested in writing about the game, drop us a line – we can talk about designing the cards to get people making good pictures, or the card we had to take out because it made too many people climb onto the table, or the history of drawing games more generally, or the difference between playing the game with artists and with non-artists (artists are WAY MORE NERVOUS) and what that says about game design for creativity, or our secret favourite instructions, or pretty much anything else. We’ll also be at UK Games Expo, say hello if you’re around…

We really love the game, and we really want to get a load of people to play it. So, fingers crossed for 30 May!

 

Now Play This 2018

Now Play This – the games festival we run with Jo Summers and George Buckenham – is about to turn four! Well, technically it’s about to turn three and a half – we only had a six month gap between our prototype first festival and our full-scale second – but it’s about to have its fourth event, from 6-8 April at Somerset House as part of the London Games Festival.

We’re really excited about this, and if you are too you can see a lot of the selected games over at the Now Play This website, or buy tickets at the Somerset House site. But we also thought we might write a little bit here about what we’re trying to achieve with this year’s festival – what’s different from previous years, what we’re trying to do and why.

Exhibiting Difficult Games

I think a lot of games curators will have spent today thinking about this post by Nathalie Lawhead, in which Lawhead recounts a recent experience of showing her game Everything is going to be OK at an event. The experience as she tells it has positive elements but was overall pretty stressful, with a lot of moments where players performed youtube-style “what is this WEIRD GAME” baffled screaming. Her experience was clearly not the best; Lawhead’s game is in some ways inaccessible and it rejects many of the conventions that make games easy to grasp in a crowded expo or exhibition environment. She writes:

I feel like, if you show games like this to total consumers audience, you have to prepare the audience for it. The setting and context has to be differentiated. You HAVE to create a space that basically screams “THESE ARE ART DON’T EXPECT A TRADITIONAL GAME”. You have to make some kind of point that people have to be open minded. Create a space that encourages respect.