We were lucky enough to be invited by GEEK Margate to bring a couple of pieces from the Science Village Fete to the Maker Extravaganza run in the Science Centre Singapore for the 40th Anniversary of Maker Faire. The Science Centre were great hosts and have a brilliant museum chock-full of brilliant physical exhibits. We ran Space on Earth and the Gravity Game bilingually for the first time, in English and Chinese, and met Makers from all around the world.
So, late last year we ran a series of drawing games, called Drawing Games because we’re really bad at names, at No Quarter. And one of them in particular – named Art Deck, for reasons as listed above – we really liked. Over the last six months we’ve been working on it, on and off, testing it out and developing it as part of the London Creative Network artist development programme.
The way the game works is: you lay out cards, one at a time, to form a sentence. There are three sentence parts. The first is usually a clear instruction: “draw a rectangle”, “draw some eyes”, “smash something against the paper”. The second is usually a compositional constraint or an adverb of some sort: “near the edge of the page”, “in red”, “petulantly”. The final card usually makes things difficult, or funny, or both: “behind your back”, “while carrying a burden”, “with your wrong hand”.
On 1-2 July we were in Skegness as part of the wonderful SO Festival, with not one but two different games.
With these games – one physical, and one digital – we explored two different aspects of Skegness: the physicality of the town itself, with all its fascinating corners; and its history, full of museums built in shipwrecks and experimental amusement arcades and daredevils and all sorts of peculiar entertainments.