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Games, Physical, Site-specific

One Easy Step installation

Click through gallery above for pictures

As part of King’s College London’s Arts and Humanities Festival, we’ve created One Easy Step, an installation running in the Quad from 10-21 October.

We’ve created a series of patterns on the ground designed to invite playful interactions, following a period of playtesting and observation over the summer. And within these patterns, we’ve placed five mirrored plinths, each one gently glowing and with a purpose-designed game that passers-by are invited to play. Perhaps they’ll need to solve a maze; perhaps they’ll be invited to ask a question about the future, or race to spot particular objects in the world around them.

Alongside the installation, we’re currently working on a report into public play based on interviews and our observations, which will be published later in October.

One Easy Step: The Research Continues

We’ve now spent two weeks putting different things in the Quad at King’s College London – from hopscotch courses to plastic telescopes to big cardboard frames – as part of our research into public play for the upcoming Arts & Humanities Festival.

Today is our last day of observations before we start sitting down and sifting through everything we’ve discovered. And there’s a lot to go through.

For example, look at the different sets of footprint trails above. We started off with one very simple trail, then got progressively more complicated – and each time the trail got more complicated, we found we had many more players. Barely anyone tried out the first version, maybe two people in five hundred – but dozens of people paced along one of the final routes.

Events, Games, Physical, Site-specific

Now Play This

Click through the gallery above to see photos from the event.

On 4-6 September, we ran Now Play This, a weekend of games at Somerset House in London with George Buckenham and Jo Summers.

Over the course of three days we involved more than 70 speakers,  game designers, writers and performers, and drew an audience of over a thousand players.