Our Projects

Since forming in June 2015, we’ve worked on the following projects:

Art Deck (ongoing). A drawing game that focuses on both creating a fun experience, and helping players to make drawings they’re genuinely pleased with.

Pop-Up City (2017). A city-building game that ran on the Ellipse, a 48-metre LED screen at the Museum of London.

The Skegness Selfie Hunt / One Night in Skegness (2017). A treasure hunt and a digital game, both exploring Skegness through time as part of SO Festival.

Now Play This (ongoing). A three-day festival of play at Somerset House, running annually as part of the London Games Festival.

Playable Patterns (ongoing). Digitally created patterns, projected onto walls and floors for physical play. Made as part of a residency at QUAD.

Games We Found at the V&A (2016). A set of boardgames designed to be played on patterns taken from the walls and floor of the V&A.

Drawing Games (2016). Pencil-and-paper games designed to help players create a work of art, created for NYU’s No Quarter exhibition.

The Scientific Village Fete (2016). A set of fairground-style challenges for New Scientist Live, designed to explore ideas around astronomy.

One Easy Step (2016). An ongoing project at King’s College, researching public play and creating an installation for the Quad.

The Wind and the Weather (2016). An online game about Amy Johnson’s pioneering flight from England to Australia.

Gamechangers: Football! (2015). Ten football variants running in the centre of Nottingham. With GameCity and Nottingham City of Football.

Prediction (2015). A half-article half-game challenging players to find ways to predict their futures. For Hack Circus.

Tweet Like It’s 2099 (2015). A game about writing tweets in a series of distant futures. For New Scientist.

Manifesto! (2015-16). A live manifesto-building game played by passers-by. Made for Frequency Festival, also shown at Beta Public and Game On!

The Light Machine (2015-16). A game that invites players to make pictures with light. Made for the Barbican’s Serious Play weekend, also shown for Discover Story Centre.

Now Play This (2015). A pilot version of Now Play This, our festival of games and play at Somerset House.

Wellcome Play Spectacular (2015). An evening of games for 1500 people at Wellcome Collection.

The Racing Line (2015). A live drawing game for two players, made for Here London.

54 Cities (2015). A set of cards that’s also a puzzle, leading players on a series of walks around Kensington and Chelsea. Made for InTransit festival.

Talks, Workshops and Consultancy

We speak at events, run workshops, and consult on playful projects.

Our workshops can introduce the essentials of game design, get people experimenting with physical game design, help participants understand how to evaluate game ideas and commission games, or address the processes of developing games through iterative playtesting. We also develop and run custom workshops, including a workshop for Historic Royal Palaces on understanding the potential for narrative physical games, a workshop for Discover Story Centre around the role game design can play in encouraging play and storytelling, and workshops for young people at NFTS and Wellcome Collection.

We consult on other people’s projects, whether that means helping to formulate a brief, working on game design and writing across a project’s lifespan, providing feedback and advice on an active project or helping to provide a wider context for a games project. This has recently included working with Chromatrope on a prototype for a digital game for the BBC, and for Sesame Workshop on design for physical games with learning outcomes.

We often speak at events, dealing in particular with physical play and site-specific game design. We’ve spoken at the V&A, Digital Week Bordeaux, Nordic Game, Videobrains, Digital Shoreditch, Nicer Tuesdays, GDC, Playful, Boring and many other events.